src/utils/ewma-bandwidth-estimator.ts
- /*
- * EWMA Bandwidth Estimator
- * - heavily inspired from shaka-player
- * Tracks bandwidth samples and estimates available bandwidth.
- * Based on the minimum of two exponentially-weighted moving averages with
- * different half-lives.
- */
-
- import EWMA from '../utils/ewma';
-
- class EwmaBandWidthEstimator {
- hls: any;
-
- private defaultEstimate_: number;
- private minWeight_: number;
- private minDelayMs_: number;
- private slow_: EWMA;
- private fast_: EWMA;
-
- // TODO(typescript-hls)
- constructor (hls: any, slow: number, fast: number, defaultEstimate: number) {
- this.hls = hls;
- this.defaultEstimate_ = defaultEstimate;
- this.minWeight_ = 0.001;
- this.minDelayMs_ = 50;
- this.slow_ = new EWMA(slow);
- this.fast_ = new EWMA(fast);
- }
-
- sample (durationMs: number, numBytes: number) {
- durationMs = Math.max(durationMs, this.minDelayMs_);
- let numBits = 8 * numBytes,
- // weight is duration in seconds
- durationS = durationMs / 1000,
- // value is bandwidth in bits/s
- bandwidthInBps = numBits / durationS;
- this.fast_.sample(durationS, bandwidthInBps);
- this.slow_.sample(durationS, bandwidthInBps);
- }
-
- canEstimate (): boolean {
- let fast = this.fast_;
- return (fast && fast.getTotalWeight() >= this.minWeight_);
- }
-
- getEstimate (): number {
- if (this.canEstimate()) {
- // console.log('slow estimate:'+ Math.round(this.slow_.getEstimate()));
- // console.log('fast estimate:'+ Math.round(this.fast_.getEstimate()));
- // Take the minimum of these two estimates. This should have the effect of
- // adapting down quickly, but up more slowly.
- return Math.min(this.fast_.getEstimate(), this.slow_.getEstimate());
- } else {
- return this.defaultEstimate_;
- }
- }
-
- destroy () {
- }
- }
- export default EwmaBandWidthEstimator;